MTWTF is a design studio that creates communication platforms for cultural, commercial, educational, and civic clients. The studio situates itself within the broadest discipline of design — the shaping of our shared physical and electronic environment — and creates communication tools that foster discussion and facilitate change. We apply a comprehensivist design approach to projects that range from placemaking collaborations to civic engagements to the creation of editorial platforms that are rich in narrative. MTWTF believes that good design has the power to help individuals, organizations, and businesses clarify what they do and manifest their ideas to make change happen.
Glen is the creative director at MTWTF. Glen collaborates with a wide range of clients to translate complex content into engaging visual and environmental experiences. Glen operates as an editorial adviser and designer, driving the narratives that shape MTWTF’s response to the topics concerning organizations today— from housing shortages to innovative workspaces to New York City’s music scene. His collaborations with performing and visual arts institutions include signage and environmental graphics for Red Bull Music Academy, the Claire Tow Theater at Lincoln Center, the Brooklyn Museum and MoMA. Glen’s work with the public sector includes identity, wayfinding and placemaking projects commissioned by the Metropolitan Transportation Authority Construction Company (MTACC), Newark Riverfront Park, Design Trust for Public Spaces and the Brooklyn Public Library. Glen’s work in print has been widely exhibited and published by Monacelli Press, Metropolis Books, and Columbia University. From 2002-13, Glen acted as a design critic at the Yale University School of Art, where he received his M.F.A. in Graphic Design. In New York City, Glen has engaged with the design community as Vice President of AIGA/NY, a fellow for the Design Trust for Public Space, and the founder of GDNYC, a consortium of designers and educators that promote design research. Before establishing MTWTF in 2008, Glen was an art director at 2x4 working with clients such as MTV, Prada, Chanel, Dallas Center for the Performing Arts, and the Muhammad Ali Center.
Sarah is the managing director at MTWTF. Sarah shapes design processes, manages design teams, and facilitates community engagement. Sarah has directed large-scale environmental projects including the 2017 exhibition 'Utopia—Dystopia' at A/D/O; environmental graphics and signage for the NFL Experience; and the forthcoming exhibition 'Seeing Equal Rights in New York State' at a new Equal Rights Heritage Center in Auburn, NY. Sarah has worked on a range of publications in the realm of architecture and public space including publications with OMA, Bjarke Ingels Group, LOT-EK, and the Brookings Institution’s Bass Initiative on Innovation and Placemaking. With each of these projects, Sarah works with designers to develop strategies drawn from a rigorous engagement with content. Sarah has a background in architecture and liberal arts, with a Masters in Architecture from California College of the Arts and a Bachelors of Arts from Wake Forest University. Prior to joining MTWTF, Sarah spent three years at OMA New York, working on a range of competition books, research projects, and business development initiatives — including the development of a charette with the San Francisco Mayor’s Office of Economic and Workforce Development.
Joel is a designer at MTWTF. Joel's constructionist design approach takes shape through a range of media types — oscillating between the characteristics of typography, multi-materiality, and spatiality. This approach straddles the borders of graphic design, environmental design, and social sculpture. Joel has engaged in design collaborations with C-U-B-E: Experimental Design Lab, the campaign of Marcia Ranglin-Vassell, and the Humanities Action Lab. Joel received his MFA (Graphic Design) from Rhode Island School of Design and his BFA (Graphic Design) from the Lamar Dodd School of Art — University of Georgia. Joel is interested in the human relationship to public space and new ways of connecting communities.
Melia is a designer at MTWTF. Melia primarily works on print and identity projects. Melia has worked on projects for TAD Associates, MIT School of Architecture and Planning, and Columbia Books on Architecture and the City. Melia holds a BFA in Graphic Design from ArtCenter College of Design. Prior to joining MTWTF, Melia has worked for New York Times and Apple.
Anni is a designer at MTWTF. Anni works on projects that take shape as a range of media types — everything from publications to websites to signage and environmental graphics. Anni brings a rigorous engagement with materiality to each project, aided by an interest in fabrication techniques, typography, and research. Anni has designed projects for clients including Brooklyn Public Library, the Center for Architecture, the Village Alliance, and Columbia University’s Arthur Ross Architecture Gallery. Prior to joining MTWTF, Anni studied philosophy, sociology and medical studies at Philipps University Marburg and graduated with honors in visual communication from German Augsburg University of Applied Sciences.
Past Staff and Collaborators
Ali Emre Dogramaci, Aliza Dzik, Andrew Shurtz, Aurelia de Azambuja, Aurora Robles, Birk Marcus Hansen, Boyeon Choi, Brienne Jones, Clara Emo-Dambry, Cong Huynh, Daniel Koppich, Dominique Banning, Dylan Fracareta, Elaan Ventura Bourn, Emily Oppenheim, Emmanuella Sainz, Fabienne Hess, Farzin Lotfi-Jam, Giulia Vigna, Hannah Rullman, Jenna Kaminsky, Jenny Noguchi, Jeroen Sikma, Jess Ngan, Jin Jung, Jordan Carver, Joshua Hearn, Juan Astasio, Judith van Werkhoven, Justin Chen, Kate Dewitt, Kate Hotler, Laura Huaranga, Laura Silke, Lisa Looye, Maria Putri, Mariah Tarvainen, Marion Bizet, Mayuko Soga, Michela Povoleri, Miguel Gaydosh, Miguel Polodano, Olga Domoradova, Pedro Gonçalves, Ravena Hengst, Sue San, Terra Hatfield, Tiff Hockin, Virginia Chow, Wael Morcos, Will Rhodes, Yejin Cho, Zak Syroka
MTWTF.com is a living archive for the studio’s work which organizes projects into four broad categories. Environmental projects use visual information to shape their specific environment(s). Identity projects create, clarify or convey identity with representational tools. Platform projects use media to create transformative situations where participants create and share knowledge while collaboratively building the platform. Media projects explore the opportunities that arise when content is transposed from one medium to another, or when multiple mediums are coordinated to form a whole.
Over time, many projects in the studio have evolved into long-term dialogues expanding across multiple years and multiple projects. This website articulates these ongoing conversations by grouping projects with similar ideas or questions as Series.
181 Chrystie St, #2
New York, NY 10002
MTWTF is looking to hire a full-time designer. This role will see the design of projects through from concept to fabrication, working across a range of media from environmental projects to web design to print. The designer will join a small, dynamic team. This position requires strong communication skills; prior experience managing the schedule, scope, and budgets for projects; an interest in developing projects through material and fabrication constraints; and commitment to working as part of a team. The designer will be responsible for managing project schedules and coordinating with vendors and external collaborators. The designer should expect to work collaboratively and respect tight deadlines. This position offers an opportunity for substantial growth both as a designer and as part of the team at MTWTF. Responsibilities include the design of projects from concept through fabrication, contextual and historical research; development of client presentations; design development of work in response to each project's specific context; internal direction and client revisions; oversight of the production of print, electronic, or physical deliverables to ensure design intent; balancing multiple project schedules; and updating project managers on the status of projects. Requirements include excellent communication skills including spoken and written English; excellent typographic skills, typesetting abilities and attention to detail; impeccable organizational and time management skills; ability to work collaboratively in a fluid environment under pressure and tight deadlines; flexibility, high drive, self-motivation and punctuality; commitment to working as part of a team; proficiency in the Adobe Creative Suite, with particular emphasis on Adobe InDesign, Photoshop, and Illustrator (proficiency with 3D modeling software beneficial); and a minimum of 2 to 3 years experience as a designer. Please email cover letter, CV and portfolio to email@example.com
The studio is not currently accepting applications for internships.